Re: IQ rise and talents
There are 3 things I seem to be hearing.
1)I want to use the old IQ-point buy system for talents and spells.
Answer: OK. Do it. I think you'll want to adjust the new XP costs for raising stats to do it though.
2)I want to use the old system AND the new system.
Answer: That seems like cheating to me unless you adjust the new XP costs for raising stats to be somewhat equal to the XP costs of learning talents/spells.
3)I want my players to declare what talents/spells they are planning to buy in advance of actually getting them. And I want them to have to find sources to learn these things. Sources like teachers, books, scrolls, etc.
Answer: OK. Do it. No problems there.
#1 and #2 seem to have the same solution or require the same adjustments so I present the following:
Added attribute point / XP cost
33 / 200
34 / 400
35 / 600
36 / 800
37 / 1200
38 / 2000
39 / 3000
40 / 5000
41st and later doubles
Talent(1) costs 400XP
Talent(2) costs 800XP
Talent(3) costs 1200XP
If I were taking path #1 or #2 above, these costs adjustments seem acceptable. You may notice that the cost of going from a 32-point character to a 35-point character (3-point increase) is the same as the cost of a 3-point Talent. I wonder if these cost adjustments would appease anyone that is upset about the new system where IQ-points (IQ slots as I like to call them) are not used after character creation?
Last edited by platimus; 09-30-2018 at 11:46 AM.
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