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Old 06-04-2017, 11:01 AM   #10
awarnock
 
Join Date: Oct 2014
Default Re: Combining GURPS and Hackmaster combat system?

Hackmaster seems really slow, like suspension of disbelief breakingly slow. I'm not in any kind of shape, but it wouldn't take me nearly ten seconds to get two attacks off with a sword. If it's supposed to represent looking for an opening, GURPS already has that with the evaluate maneuver. It's not unreasonable for a skilled fighter to get off an attack every second in combat, at least that's the way it looks from everything I've seen.
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