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Old 04-26-2017, 01:09 PM   #20
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: [Basic] Time to learn familiarities

Quote:
Originally Posted by Flyndaran View Post
I believe weapons have loads of familiarities, and they're used more for disassembling than repair. ;)
That would be the "use" of technology that I mentioned.

Tools used to accomplish the goal of a skill do not have familiarities. I haven't read these other threads about the Mechanic skill, but if they're saying a mechanic's tools require familiarity, I think they're wrong.

If I have Mechanic/TL8 (Automobiles), and I have familiarities in Hyundai Elantras and Volkswagon Beetles and no others, then when I try to fix a Toyota Camry I'll have a −2 penalty. It doesn't matter at all what brand tools I use provided I have tools. Equipment modifiers do apply, so if Brand X produces basic-quality tools and Brand Y produces good-quality tools, I'll get a +1 to Mechanic rolls if I use Brand Y tools. But I don't have to be familiar with them. They don't have familiarities.
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