Quote:
Originally Posted by Flyndaran
I believe weapons have loads of familiarities, and they're used more for disassembling than repair. ;)
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That would be the "use" of technology that I mentioned.
Tools used to accomplish the goal of a skill do not have familiarities. I haven't read these other threads about the Mechanic skill, but if they're saying a mechanic's tools require familiarity, I think they're wrong.
If I have Mechanic/TL8 (Automobiles), and I have familiarities in Hyundai Elantras and Volkswagon Beetles and no others, then when I try to fix a Toyota Camry I'll have a −2 penalty. It doesn't matter at all what brand tools I use provided I
have tools. Equipment modifiers do apply, so if Brand X produces basic-quality tools and Brand Y produces good-quality tools, I'll get a +1 to Mechanic rolls if I use Brand Y tools. But I don't have to be familiar with them. They don't have familiarities.