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Old 10-24-2016, 11:12 PM   #8
Purple Haze
 
Join Date: Jul 2006
Default Re: Giving mental disadvantages as results of behaviour?

He does not have Blood Lust. With Blood Lust he would kill even when there could be negative consequences.

What do you hope to accomplish? Give him an extra disad so that he gets more character points to spend? Give him an extra disad so the the arbitrary number on his character sheet goes down? Modify his behavior in some way?

In my games killing people one could have captured has large negative consequences. One loses the ability to collect ransom, to collect many rewards, to sell them into slavery, to recruit them as mercenaries or followers, or even to interrogate them. Further, it is often the case that characters can throw up their hands surrender, it would be a shame if an NPC held a grudge.
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