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Old 10-24-2016, 07:46 PM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: Giving mental disadvantages as results of behaviour?

Quote:
Originally Posted by Vodrilus View Post
How does the hivemind feel about GM's dishing out mental disadvantages to PC's due to extremely consistent role-play throughout a campaign?
I am not a fan. It's like the difference between being a habitual drug user and being a drug addict. Some habitual drug users are not in fact addicts. They break off their use when it becomes a problem for them or no longer as gratifying and don't experience great difficulty in doing so. There is no good reason to impose a compulsion on the character to do the thing that the player is going to have them be doing all the time anyway.

However, there is a good reason to impose social disadvantages on a character who is leaving a string of unnecessary corpses behind him.
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