Quote:
Originally Posted by Rasputin
(can't there be some way to add it to kicks?)
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The following, added to your data file, will add necessary changes to the Dwarfism disadvantage to allow it to change the reach of Kick (and Brawling/Karate kick). You will need to either remove and re-add Dwarfism or Resynchronize Disadvantages to for it to take effect.
Code:
[DISADVANTAGES]
<Mundane Physical>
Dwarfism, -15, gives(_
-1 To ST:Basic Move,
-2 To SK:Disguise,
-1 To ST:Size Modifier,
=nobase to ST:Kick::reach$ listAs "'C' reach",
=$if(SK:Brawling::level + SK:Karate::level > 0 THEN "" ELSE "C") to ST:Kick::reach$ listAs "from 'Dwarfism'",
=nobase to SK:Brawling::reach$ listAs "'C' reach",
="C" to SK:Brawling::reach$ listAs "from 'Dwarfism'",
=nobase to SK:Karate::reach$ listAs "'C' reach",
="C" to SK:Karate::reach$ listAs "from 'Dwarfism'"_
),
conditional(-2 to SK:Shadowing when "you are trying to follow someone in a crowd"),
page(B19), cat(Mundane, Physical, Build, Size Modifier), taboo(DI:Gigantism)
Quote:
Originally Posted by Rasputin
Alas, Reach for the weapon in question now shows up as 1,2*C,1*
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That shouldn't be happening. The =nobase should be wiping out the existing weapon reach, to be replaced by the new one. I'm at a loss as to why this would happen. I tested this modifier on several weapons, including a Great Axe (which has reach 1,2*), and it seems to be working correctly. I also note that this was only slightly changed from the modifier as originally coded in the Dungeon Fantasy 3 data file, and I don't recall ever hearing about a similar issue with the Tiny Tools modifier doing this.