Thread: Modifying Reach
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Old 08-09-2015, 08:48 AM   #4
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Modifying Reach

Quote:
Originally Posted by Rasputin View Post
(can't there be some way to add it to kicks?)
The following, added to your data file, will add necessary changes to the Dwarfism disadvantage to allow it to change the reach of Kick (and Brawling/Karate kick). You will need to either remove and re-add Dwarfism or Resynchronize Disadvantages to for it to take effect.

Code:
[DISADVANTAGES]
<Mundane Physical>
Dwarfism, -15, gives(_
						-1 To ST:Basic Move,
						-2 To SK:Disguise,
						-1 To ST:Size Modifier,
						=nobase to ST:Kick::reach$ listAs "'C' reach",
						=$if(SK:Brawling::level + SK:Karate::level > 0 THEN "" ELSE "C") to ST:Kick::reach$ listAs "from 'Dwarfism'",
						=nobase to SK:Brawling::reach$ listAs "'C' reach",
						="C" to SK:Brawling::reach$ listAs "from 'Dwarfism'",
						=nobase to SK:Karate::reach$ listAs "'C' reach",
						="C" to SK:Karate::reach$ listAs "from 'Dwarfism'"_
					), 
	conditional(-2 to SK:Shadowing when "you are trying to follow someone in a crowd"),
	page(B19), cat(Mundane, Physical, Build, Size Modifier), taboo(DI:Gigantism)
Quote:
Originally Posted by Rasputin View Post
Alas, Reach for the weapon in question now shows up as 1,2*C,1*
That shouldn't be happening. The =nobase should be wiping out the existing weapon reach, to be replaced by the new one. I'm at a loss as to why this would happen. I tested this modifier on several weapons, including a Great Axe (which has reach 1,2*), and it seems to be working correctly. I also note that this was only slightly changed from the modifier as originally coded in the Dungeon Fantasy 3 data file, and I don't recall ever hearing about a similar issue with the Tiny Tools modifier doing this.
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Last edited by ericbsmith; 08-09-2015 at 09:50 AM.
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