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Old 02-13-2014, 08:31 PM   #33
Johnny1A.2
 
Join Date: Feb 2007
Default Re: A character type for a Star Trek game

Quote:
Originally Posted by Astromancer View Post


I'll rewatch the episode. But yes, this is a divergent history. Heck, Khan would probably been alive when the episode was broadcast. Assuming Star Trek was on TV in the Star-Trek-Universe.
Probably not quite, or if he is, he'd be tiny.

The original Space Seed ep, IIRC, put the Eugenics Wars in the 1990s. It wasn't explained just when the actual project to create the superman happened, but it has to have been at least 20 years or so before the wars, more likely ~30. So...probably Khan and the other superman were being bred in the 1960s, in secret somewhere.

Which might make an interest plot hook, just where were the superman bred, and who bred them? Why were they created? Was it a rogue American project? A Russian attempt to create New Soviet Man? Something Mao dreamed up in a fever? India? A hidden cadre of surviving Nazis? Something non-state related like THRUSH?

I have this sudden vision of a TOS/Man From U.N.C.L.E. crossover, with time travelling TOS people meeting up with Solo and Kuryakin while investigating the creation of the superman by THRUSH. That might actually fit THRUSH's self-concept, actually.

Or you could use that concept in a 60's era game without the time travel, if you just wanted the TOS setting to be the distant future, any set of characters in such a setting could come across the superman project, and the GM could drop hints about what they're encountering to see how long it took the players to realize what they'd met up with.

That's an interesting question: did Gary Seven try to stop the Eugenics project? If so, how did he fail? Or did he fail? Maybe he kept the disaster from turning into a world-killing nuclear catastrophe, managing to limit it to just a war?

Last edited by Johnny1A.2; 02-13-2014 at 08:49 PM.
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