Re: Thoughts on The 7th Sea RPG
I've read the rulebook. The only thing I liked was the "Print the Legend" take on Early Modern Europe.
The setting has little or no reason for trade and vast armadas of pirates to prey on the non-existent trade.
Frankly, just use a good swashers system and set up a hyper glamorous Europe with incredibly rich trades to both the east and west indies.
Path/Book magic would suit the setting.
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