Re: [4e] Magic - FP cost enchanting and storing FP.
For a DF type setting, I made some changes which are pretty easy to tweak for the setting of your choice.
1) Prices are based on a limit of 33 energy points for quick-and-dirty enchanting. This results in a real price change there as it goes from one hard day's work to weeks/months of extended work. I raised the limit to 100 energy points based on availability of various mana-enhancing effects and items.
2) Prices as written are for new custom-made magic items. The secondary market of used items is where non-rich people get their equipment. It's default pricing is 1/3 of the cost for new items. With arbitrary modifiers based upon what may be more marketable.
If you mess with the two dials, you can get a reasonable economy for whatever world you like. This keeps enchanters in money, but still has affordable equipment for adventurers.
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