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Old 10-23-2015, 11:20 AM   #9
Desthro
 
Join Date: Nov 2009
Location: Albuquerque
Default Re: Diceless GURPS: Mechanical Discussion

Quote:
Originally Posted by sonic232 View Post
Fair enough, unless the one trying to be snuck past is specifically looking for those hidden (very typical when actively guarding a location), in which case you would use Observation or Electronics Operation depending on the method, with appropriate bonuses for equipment!
For clarification: Observation is always the skill used, you only use Electronics Operation or w/e other skill to allow the Observation roll in the first place (Using a Security Camera,) eliminate potential penalties on your Observation skill (using an infrared device during the dead of night to eliminate vision penalties for darkness,) or to gain an advantage (using a spell to increase your perception.) You still need to make the Observation roll in all instances.

Quote:
Originally Posted by sonic232 View Post
That's what Appearance's bonus to Reaction Rolls would do if you did all rolls as base 11 ;) And Action has rules for 'Hamming it up', where you apply penalties based on per -5 points in a disadvantage. It wouldn't be a stretch to say that somebody could CALL you on a disadvantage once per session to give the same penalty.
Isn't that still treating the system as if it had dice? Just defaulting the rolls to 11?
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