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Old 05-18-2010, 06:50 AM   #29
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Rapid Healing and Regeneration

Quote:
Originally Posted by davidtmoore View Post
Yep.

DR was [3/level] (Exotic), while DR (Tough Skin) was [10/25] (Mundane).

My guess is the same logic motivated Slow Regeneration [10] (Exotic) vs. Very Rapid Healing [15] (Mundane).

The former was captured and fixed in 4e to the new logic that advantages should always be priced on a scale, and access to the advantages is up to the GM, but the latter was either overlooked or not considered a problem.
IIRC, Slow Regeneration didn't exist in 3e. It started at 1/Hour for 25.
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