Quote:
Originally Posted by davidtmoore
Yep.
DR was [3/level] (Exotic), while DR (Tough Skin) was [10/25] (Mundane).
My guess is the same logic motivated Slow Regeneration [10] (Exotic) vs. Very Rapid Healing [15] (Mundane).
The former was captured and fixed in 4e to the new logic that advantages should always be priced on a scale, and access to the advantages is up to the GM, but the latter was either overlooked or not considered a problem.
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IIRC, Slow Regeneration didn't exist in 3e. It started at 1/Hour for 25.