View Single Post
Old 09-20-2016, 01:17 PM   #12
VariousRen
 
Join Date: Apr 2015
Default Re: [Mass Combat] Cost of raising logisitics forces

Okay, before I start designing house rules I should put down a few assumptions to make sure I'm actually achieving my goal of making things more reasonable across more situations. If any of these don't make sense I'd appreciate some feedback.

1. The raise and maintain costs are reasonable in Mass Combat.
2. The LS needed in Mass Combat is reasonable for an army on the march through non-allied territory.
3. An elements maintain cost represents it's pay, replacement equipment, and food needed. LS is the force that delivers these supplies, nothing more.
4. It is easier to supply a force inside or near a city than it is to supply one on the march.
5. It is easier to move supplies by port than it is to move them by land (Mass Combat and me disagree here, Mass Combat applies a 2x cost to raising water logistics forces AND requires land logistics from the port to the army).
6. These rules will require rough knowledge about where cities are positioned, major roads, ect, and the distances involved. It will focus more on logistics than the rules in Mass Combat, which may be viewed as the map-less version of my coming rules.
7. The goal is to get a relative correctness, suitable for gaming. As long as being stationed in a city is cheaper than being camped outside one I'm happy.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page
VariousRen is offline   Reply With Quote