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Old 10-27-2014, 09:10 AM   #27
vicky_molokh
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Default Re: [MA] Hobby Skill: Feats of Strength

Quote:
Originally Posted by Peter V. Dell'Orto View Post
There are four examples, one for Will (coals), one DX (candle), and two ST (phone book, not flinching from a punch). All of which show off your "physical grit." That's 50% feats of strength that depend on knowledge and technique. If you get really picky, it lists 2 Will (coal, nails), one DX (candle), and four ST (phone book, lift with teeth, lift with body piecing, not flinch from punch). Possibly "not flinch" is Will. Even so, that's a lot less than 75% falling under non-ST attributes.

In general, though, it's a hobby skill. It represents knowledge and explicitly says it doesn't improve capabilities. You might know the trick to rolling up a frying pan or how to hold a nail to bend it without hurting your hands, but you still need to attributes to do it.

What else it covers is almost purely a GM call. Keep the above in mind - it's a hobby skill, it doesn't improve what you can do, and it's all about stunts that involve some physical grit and knowledge.
I would've thought not flinching would be HT-based, same as Knockdown & Stunning rolls.

Anyway, if HS:FoS is not quite what I'm looking for, what is the proper skill for a mostly HT- and Will-based assembly of tricks of grit, fortitude and toughness?
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