Re: Pros and cons of dungeons for hack and slash roleplaying
I checked out Gary Gygax's original Temple of Elemental Evil module and similar to Keep on the Borderlands / Caves of Chaos, it postulates that because the bad guys are Chaotic Evil, they won't work together very effectively to repel the PCs assault on their dungeon. I am very tempted to do something like this in my own games. In some ways it's a kind of silly conceit, but used only once in a great while it's very clever.
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