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Old 06-17-2016, 04:16 PM   #1
Minuteman37
 
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Join Date: Aug 2015
Location: Kenai, Alaska
Default AtE herbalism with Gene-engineered plants

I want my post-Apocalypse setting to have exotic plants with properties that far surpass that of natural plants, but are still scientifically plausible.

An example would be sap from a tree that when rubbed on a cut speeds the healing process.

Now I'm no biologist or anything so I'm not sure what we could really get in terms of in game effect from the above, but if I did I'm sure I wouldn't me making this thread.
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