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Old 04-30-2015, 10:02 AM   #28
Desthro
 
Join Date: Nov 2009
Location: Albuquerque
Default Re: Building permanent magical traps with GURPS Magic

I've never been a fan of using GURPS Magic as-is for many reasons- (I'm sure you can find thread after thread after thread after thread of them), but as far as generating "magic traps" goes, you can do a number of things... 1) Create a Trap spell. It sounds stupid, but why not... Just use it like any other meta-spell or enchantment spell, pick an FP/ER value for it (both one-shot and permanent) , say it requires a few prerequisites like... Link, Avoid, Delay Spell, and you can cast spells into the "trap" to prime it and give it ammunition. Every time the trap spell is triggered, it releases the spell cast into it in the specified area.

If you want a "permanent" trap, require that you enchant the "trap" with power AND with the spell to be cast.

GURPS was made for custom work, and a Trap Spell seems completely and totally legit for what you are doing. Hope that works out for you =)

2) Handwaive it or GM-fiat it, nobody is going to cry later ;)

Last edited by Desthro; 04-30-2015 at 10:04 AM. Reason: forgot reason #2
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