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Old 12-23-2019, 08:24 AM   #3
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: 2-Hex Jab Attack: Option?

Charge and attack or just about any action except Defend and Dodge. Then you move zero hexes.

Then, depending on how others moved, when it is your turn to act again, you decide what action you will actually take. So then it will be a jab attack, or if the other guy closed in on you, it will be an attack with a charge bonus or if they move away, you can throw your spear instead or maybe dodge.

In reality, this is what happens in a turn.

- Initiative roll.
- During move you decide if you want to move and how much. The more you move the less options you will have later.

Dodge and Defend can break DX order. If you use the optional rule of delayed action, that can also break order. It is adjusted DX (without ranged mods) that counts, which is a pain. The easiest way is to go by adjDX after armor, shield and damage penalties (those modifiers that are constant no matter what action you will chose).

- In DX order, you exceute one action that is allowed, usually limited by how far you moved. You do the action, then the next guy.

The current presentation of available actions is very confusing and a little incomplete and to be fair redundant.
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