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Old 06-19-2019, 04:35 AM   #29
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The (Unintentional?) MMO End Game of TFT

TFT isn't really well suited to long term play with "levelling up" or mechanical character advancement. That's because advancement is via attribute increase and since there are only three attributes there's not many places to level up. Powerful characters have high scores in all three attributes and so get a bit samey.

Legacy Edition has tried to address this by putting a cap on attribute increase and allowing increased Talents beyond the IQ limit. I'm not really a fan of that because it seems to break the simplicity of the basic game, but it's certainly one solution.

I'm unlikely to be able to play a long running campaign game again like I did in the past so it probably won't be an issue for me. But if I did, I'd rather have more attributes so there are more places to put the XP points. That's what I did in my long running games of the past.
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