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Old 06-18-2021, 02:10 PM   #32
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by TGLS View Post
"I guess this calls for more research!"
I assume if there was anything relevant, we'd have been informed by now. My character certainly knows to check on all sorts of things I don't, so I presume if there were more details on the defenses, we'd have been presented with that information... Or am I assuming too much?
Quote:
I guess I just don't really think that there's much point in sending two envoys when we can send one. Having an infiltrator and an envoy might trip them up, and could get them to let slip any information that they're trying to conceal. If the diplomatic strategy fails, then they might tighten up on security, making infiltration all the harder.
"I disagree...

Two envoys double the chance of picking up on anything suspicious.

A diplomatic approach has very little chance of affecting security measures regardless of the outcome, but a failed infiltration would make all avenues more difficult."
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