Quote:
Originally Posted by whswhs
I would say that my approach is almost exactly the opposite. The players narrate the characters' actions, and from the narrative, I decide when a dice roll is called for, what they should roll against, and what the modifiers should be. Or I just say, "Yeah, you did it, what next?"
Bill Stoddard
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Sound more precisely like 'Players make the decisions, dice resolve the questions whose answers do not seem obvious/unambiguous at the time'.