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Originally Posted by Shostak
I think this needs Greater Create Crossroads to give access to the Astral Realm, and Transform Mind + Transform Spirit instead of Greater Control Mind to turn the mind into something native to that plane (see "Transform" THM:RPM p.16). Maybe even Greater Transform. With the Crossroads path used, the extradimensional range and speed modifiers could be jettisoned. This will more than double the energy required.
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Quote:
Originally Posted by Apollonian
... I have no idea why I went with Greater Control Mind.
At any rate, an equivalent effect would be a Greater Strengthen Mind to grant Jumper with some discounts, which would be around, say 80 points... y'know, I'm just going to start a new thread to hammer this whole dimensional projection thing out.
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Quote:
Originally Posted by Shostak
Again, I think you want Crossroads for any travel to other planes, dimensions, or times.
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It depends on the campaign metaphysics. In my current campaign you could theoretically do both because the astral plane is very much a dimension of the mind as well as spirit.