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Old 06-21-2017, 04:53 AM   #10
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM: Astral & Planar Travel spells

Quote:
Originally Posted by Shostak View Post
I think this needs Greater Create Crossroads to give access to the Astral Realm, and Transform Mind + Transform Spirit instead of Greater Control Mind to turn the mind into something native to that plane (see "Transform" THM:RPM p.16). Maybe even Greater Transform. With the Crossroads path used, the extradimensional range and speed modifiers could be jettisoned. This will more than double the energy required.
Quote:
Originally Posted by Apollonian View Post
... I have no idea why I went with Greater Control Mind.

At any rate, an equivalent effect would be a Greater Strengthen Mind to grant Jumper with some discounts, which would be around, say 80 points... y'know, I'm just going to start a new thread to hammer this whole dimensional projection thing out.
Quote:
Originally Posted by Shostak View Post
Again, I think you want Crossroads for any travel to other planes, dimensions, or times.
It depends on the campaign metaphysics. In my current campaign you could theoretically do both because the astral plane is very much a dimension of the mind as well as spirit.
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