View Single Post
Old 06-15-2017, 10:53 AM   #6
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: RPM: Astral & Planar Travel spells

Quote:
Originally Posted by Shostak View Post
I think this needs Greater Create Crossroads to give access to the Astral Realm, and Transform Mind + Transform Spirit instead of Greater Control Mind to turn the mind into something native to that plane (see "Transform" THM:RPM p.16). Maybe even Greater Transform. With the Crossroads path used, the extradimensional range and speed modifiers could be jettisoned. This will more than double the energy required.
... I have no idea why I went with Greater Control Mind.

At any rate, an equivalent effect would be a Greater Strengthen Mind to grant Jumper with some discounts, which would be around, say 80 points... y'know, I'm just going to start a new thread to hammer this whole dimensional projection thing out.
Apollonian is online now   Reply With Quote