Re: Magic Weapon: Advantage or Signature Gear?
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Originally Posted by Danukian
Like I said, Sigear sounds like it represents my concept perfectly, it's just so cheap - stacked up to advantages and cyber, it's unbalanced.
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Anything you can buy with money is likely to be 'unbalanced' against similar abilities bought on points. This is expected. GURPS doesn't consider available gear to be part of point-balance.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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