Quote:
Originally Posted by hal
So, to answer your question - you applied the correct rules, and the fact that the person took 15 points of damage, stopped by DR 16, will result in 3 points blunt trauma, for which 2 will be stopped by the skull's innate DR of 2, leaving a total of 1 point that gets through. Damage to the skull is multiplied by a x4 modifier unless it is toxic damage, which collision damage is not. So, net result, is 4 points of damage when all is said and done.
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He takes 15 points of Damage which is stopped by his DR of
18 (DR 16 from Helmet + DR 2 from skull), and
three points of blunt trauma would go through.