Re: Expanding Action 4 - Specialists
I have one meant for a fantasy setting, which may be useful for MH:
Alchemist
25 points
Skills: Alchemy (IQ/H) [12]; Hazardous Materials (Magical) (IQ/A) [4]
Techniques: 9 points in alchemical elixirs.
Note: When doubling up, only put 8 points in Alchemy and put the other 4 in elixir Techniques.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991
"But mom, I don't wanna go back in the dungeon!"
The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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