View Single Post
Old 02-27-2021, 08:28 AM   #22
Varyon
 
Join Date: Jun 2013
Default Re: Replacing FP costs to cast spells

Quote:
Originally Posted by AlexanderHowl View Post
Giving plasma does not require any special advantages and/or special training (unlike spells). If the average person had to spend three years to train to give blood, they would have to pay $600 a session to get anyone to 'give' plasma. Anyway, plasma is not even 1 HP of injury, as red blood cells, white blood cells, and platelet are returned to the body.
Why would we assume mages need three years of training to learn magic? The 100/200/400/800 hours are just guidelines for characters essentially using downtime for learning. Indeed, from what I understand, Magic typically suggests mages (particularly enchanters) are paid far less than they "should" be given their skill levels (having skill 15 in multiple enchantment spells I think allows you to manage Average income, while you only need skill 12 in Carpentry to get around the same wage), which in turn implies magic is likely something that one learns much faster than normal skills.

That aside, magic that has to be fueled by HP is simply something that you can use less frequently than magic that can be fueled by FP. There will still be demand for magic, so people will still learn and use it. Fewer people, perhaps, but far from none - particularly as, in such a setting, a mage can likely charge more for his or her services than one in a more typical setting.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote