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Old 02-25-2021, 02:25 PM   #18
Lameth
 
Join Date: Aug 2004
Default Re: Hit Points...to be, or not to be?

Quote:
Originally Posted by whswhs View Post
On one hand, I've never quite liked hit points. Rather than have N blows kill you, I would rather have each blow have a 1/N chance of killing you, so that getting into a fight always has an element of danger.

But on the other hand, as this may suggest, I share Fred's dislike of having whether a character dies be determined by "story." If your character is going into a fight, I don't want you to feel, "I'm playing the hero, so nothing bad will happen to me." I want every fight to have an aspect of risk. What makes you the hero is that, knowing that that risk is there, you've decided that the fight is important enough to justify taking the risk.
And I agree with you regarding story. My heroes earn that title. I do not believe in a hero bubble around them. No way. But I do not believe in a war gaming approach either of pluses, negs, and roles determining everything and the story serves no purpose. There is a line between and I think most experienced, good, and creative GMs (ST, DMs) find that sweet spot.

Last edited by Lameth; 02-25-2021 at 02:50 PM.
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