Quote:
Originally Posted by Ulzgoroth
As for the reality of it, I don't think that stands where you're putting it. It's not actually that easy to guarantee someone dies, especially that they die quickly. (And if you're really trying to, you should be going for a Telegraphic All Out Attack to a super-high value hit location, either Double or Strong, and add in Rapid Strike too if you've got the skill to spare. Of course, that may guarantee your instant decapitation by angry minotaur.)
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Slitting the throat of a helpless enemy can (optionally) get even nastier if using
Technical Grappling. With a target who is bound and helpless, you should have maximum Control Points, which is typically equal to Trained ST. An untrained (or only modestly-trained in grappling) character of average strength would thus have 10 CP on the grapple. With your knife already to the Neck Veins/Arteries (thanks to having shifted to grapple there) I personally wouldn't even call for an attack roll, but doing one without the location penalty may also be acceptable. With only Knife-10, burning all 10 CP to boost damage, and doing a Telegraphic All Out Attack (Double), you're looking at two rolls against 14, each of which deals (assuming thr cut for throat slitting) 1d+8 to the Neck Veins/Arteries. Minimum damage on each is good for 22 HP Injury each, and an "average" result - rolling a 3 and a 4 - will deal 27+30 = 57 HP total Injury between the two (provided both hit, which admittedly isn't guaranteed), instantly killing anyone with HP less than 10 and leaving those with higher HP
very unlikely to survive. That's a fairly extreme case (and I'm not certain you can apply the CP-to-damage fully to each attack in AoA(Double), meaning you might need to spend 5 on each attack, for 1d+3 each, minimum 10 HP Injury each and average 16.25 HP Injury each), however.
EDIT:
Quote:
Originally Posted by Anders
Isn't there a conditions-based injury in one of the Pyramids? For some reason Douglas Cole springs to mind.
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"Conditional Injury" (Pyramid #3/120), indeed written by Douglas Cole. Note this largely serves to
improve survivability, by preventing multiple injuries from "stacking" quite as readily (a single 10 HP wound is more severe than two 5 HP wounds).