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Old 02-11-2021, 07:33 PM   #31
JimmyPlenty
 
Join Date: Dec 2017
Default Re: Wizards without Staves

It really comes down to mana storage doesn't it.

2000+xp to fully charge a staff. 2000+ xp once you get to Staff III. (and if you do not start there, 500 xp for each level to get there)

Lets assume just 5000 xp.

I know the immediate argument would be that 5000xp vs. getting a full staff is a no brainer...just go for the staff.

However, is a character going to stay stagnant that whole time? Adventuring without any real increase other than to increase a mana bank? That might be a logical gamey decision, but perhaps not one based on reality.

Real world example: people get tax refunds....they have a house....they could put it toward your house....but most people will buy something shiny instead.
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