Re: Wizards without Staves
It really comes down to mana storage doesn't it.
2000+xp to fully charge a staff. 2000+ xp once you get to Staff III. (and if you do not start there, 500 xp for each level to get there)
Lets assume just 5000 xp.
I know the immediate argument would be that 5000xp vs. getting a full staff is a no brainer...just go for the staff.
However, is a character going to stay stagnant that whole time? Adventuring without any real increase other than to increase a mana bank? That might be a logical gamey decision, but perhaps not one based on reality.
Real world example: people get tax refunds....they have a house....they could put it toward your house....but most people will buy something shiny instead.
|