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Old 04-18-2010, 01:06 PM   #11
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: [GM] At last! A combat Matrix is Born(sort of)

Quote:
Originally Posted by Rasputin View Post
"In the most general sense, players can fight for 10+FP Rounds, but there are certain limitations and considerations to be made."

Where is this rule?
B426.

And it appears that I have missapplied it! I've been biling those DURING combat not at the end! My players thank you :)

What I was trying to factor in was that after 1 rounds of combat, you start to loose fatigue whether your using extra effort or not.

Can you tell me where that is so that I can change it?

Functionally it changes a key metric for us, but not drastically. When we're trying to figure how long our players can last in an encounter, we can no longer use this as an 'upper limit'. It unfortunate, but estimating the length of the encounter can still be done looking at Average Damage after wounding vs HP the way we did above.

Edit: Changed it on the page.

Nymdok

Last edited by Nymdok; 04-18-2010 at 01:40 PM.
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