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Old 09-26-2017, 03:10 PM   #15
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: A Generic RPG from Fantasy Flight Games?

Quote:
Originally Posted by Tom H. View Post
The Genesys dice mechanic appears to be similar to the Fantasy Flight Star Wars one.

In a nutshell, you build dice pools with good and bad opposing dice. The good and bad results have the ability to cancel each other out.

The dice come in three different strengths.

And the results on the dice also come in different strengths.

After the results cancel out, you are left with the surviving good are bad degrees of outcome.

The strengths of your character and the challenge of the threats faced are modeled by adding or removing various dice from the pool.

So where in GURPS you may get a +1 for extra aim, in Star Wars you would throw in an additional "good" d6 to your pool.
The photos of the dice showed enough to know that they're almost identical save for the symbols themselves to the Star Wars ones.

In which case, it's 6 different strengths
Expected results
Green is 5/8 Success, 5/8 Advantage, 0 triumph
Purple is 1/2 fail, 3/4 Threat, 0 despair
Yellow is 10/12 success (including that from the triumph), 7/12 advantage, 1/12 Triumph
Red is 10/12 fail (including the despair), 8/12 threat, 1/12 despair
Blue is 1/3 Success, 2/3 advantage, 0 triumph
Black is 1/3 fail, 1/3 threat, 0 despair.

White is an asymmetric 7/12 light, 7/12 dark...
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