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Old 01-15-2013, 06:11 PM   #126
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Releases seem to be slow?

Quote:
Originally Posted by David L Pulver View Post
There aren't super detailed rules, but Pyramid 3-34 (p. 6) does have the sea performance rules for screw propellers for surface and underwater speed, as well as the rules for sub ballast tanks (p. 7) and naval torpedoes (p. 9). That should be enough to do basic ships, as in the example.
I've actually used those before for a water-dwelling species' spaceship. What I was asking is how can I used that to get statistics for a sailing ship? Have I overlooked something? Would sails/rigging count as a system/design switch/feature? If so what would the cost and other stats be? What would the speed of such a vessel on water be? This is pretty much the only thing stopping me from creating fantasy airships like those seen in early Final Fantasy games, the Stardust movie, etc.

Edit: And thank you for responding! I highly appreciate it. :-)
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