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Originally Posted by Michael Thayne
Got the PDF yesterday. It's interesting, but a little hard to digest. It feels like every bit of world-building depends on every other bit of world-building.
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Not quite sure how to react to that. Can you give some examples? The interrelated plotlines are pretty deliberate, and ensure that a group of players will make friends and enemies no matter with whom they interact. I did provide a handy relationship map in the back to help sort it out.
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I'm also a bit puzzled by the apparent use of corpse-golems as the setting's generic undead—are they undead rather than constructs in this setting? Do they have hands or do they sprout blades on rising?
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They are not the setting's generic undead. They're a very particular type of construct/animated creature that was a result of the particular energy of the spot where the village was built. They do not sprout blades; they have hands.
I wanted a "risen dead" threat that could not simply be shoo'd away by Turning.