View Single Post
Old 06-27-2019, 07:55 PM   #114
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Nordlond: The Citadel at Nordvorn

Quote:
Originally Posted by Michael Thayne View Post
Got the PDF yesterday. It's interesting, but a little hard to digest. It feels like every bit of world-building depends on every other bit of world-building.
Not quite sure how to react to that. Can you give some examples? The interrelated plotlines are pretty deliberate, and ensure that a group of players will make friends and enemies no matter with whom they interact. I did provide a handy relationship map in the back to help sort it out.

Quote:
I'm also a bit puzzled by the apparent use of corpse-golems as the setting's generic undead—are they undead rather than constructs in this setting? Do they have hands or do they sprout blades on rising?
They are not the setting's generic undead. They're a very particular type of construct/animated creature that was a result of the particular energy of the spot where the village was built. They do not sprout blades; they have hands.

I wanted a "risen dead" threat that could not simply be shoo'd away by Turning.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote