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Old 06-07-2018, 08:30 PM   #4
cptbutton
 
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Join Date: Jul 2007
Default Re: Slower fuel-efficient jump drive implications?

OK, so the merchant ships won't want the Islands drive. What about the military? Yes, having your fleet unavailable for attack or defense four times longer is bad, but when you arrive you can assault the mainworld immediately while still having a retreat option. With conventional jump drive you either carry double fuel, attack immediately without a retreat option, spend a week at the gas giant refueling first, or split the fleet.

Of course, if feasible, you may want *both* drives on your warships. Or maybe battleriders with the Islands drive as a backup in case the mothership gets nailed.
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