Re: GURPS Hermeneutics
Although this is less strictly a GURPS thing (and indeed doesn't apply to all GURPS games), I think it's correlated with GURPS: some challenges are simply too hard for the current PC group, and they don't necessarily have a sign on the door saying "you must be at least 300 points to enter".
By "challenges" I mean both whole adventures and individual combats. This is not the game where fights are tuned so that a standard party will just barely prevail. (Well, you can probably do that in DFRPG.)
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