Skarg's Experience Point house rule
I'm starting a new thread to discuss the Experience Point (EP) house rule a friend TFT GM and I made and used (and liked) circa 1985.
It's designed to solve what we saw as the main problem with the ITL combat EP system, which is that it awards far too much EP for easy kills by superior fighters.
It keeps the EP the same as the ITL system for fair fights, but much less EP is earned for easy fights, and equipment and talents are taken into account.
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