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Old 11-12-2017, 11:00 AM   #23
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Defense bonus and ATR

I think that the primary benefit of ATR is meant to be offensive rather than defensive though, as it allows for multiple turns of Concentration, multiple turns of Activation, etc. A suitable alternative power for ATR though could be five levels of Basic Speed, giving +5 Basic Move and +5 Dodge.

For example, the Amulet of Time could give Enhanced Time Sense (Breakable, Dr 5, SM-6, Not Repairable, -40%; Can Be Stolen, Stealth or Trickery, -20%; Costs 2 FP/minute, -10%; Magical, -10%) [9], ATR 10 (Breakable, Dr 5, SM-6, Not Repairable, -40%; Can Be Stolen, Stealth or Trickery, -20%; Costs 2 FP/minute, -10%; Magical, -10%) [200] and Basic Speed 50.00 (Alternate Power for ATR 10; Breakable, Dr 5, SM-6, Not Repairable, -40%; Can Be Stolen, Stealth or Trickery, -20%; Costs 2 FP/minute, -10%; Magical, -10%) [40]. The ATR represents the offensive capabilities of the Amulet of Time while the Basic Speed plus 50.00 represents the defensive capabilities of the Amulet of Time (the Enhanced Time Sense represents the sensory capabilities of the Amulet of Time).
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