Re: Villain design material?
I normally toy with an abstract NPC in the first place. Just a rough template abilities and skills. Then out of curiosity I create it with GCA.
The other side is where the NPC fits into the campaign world. Is it a world changing NPC, or is it an underling?
Is it an NPC with an overt interest with the PCs? Or is it a 'random' encounter? Does the NPC have conflicting or coninciding objectives with other NPCs.
Before long you will have a gallery of rogues who are squabbling for the limelight.
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