View Single Post
Old 01-12-2011, 11:35 PM   #10
Frosty
 
Join Date: Dec 2010
Location: .
Default Re: Is there a reason why there is no table for submachine guns in GURPS Lite 4e?

Quote:
Originally Posted by Mailanka View Post
Quote:
Originally Posted by Frosty View Post
The skill for submachine guns was still included in GURPS Lite Fourth Edition.
So was Flamethrower, but no actual flamethrower weapon, and Blowpipe, but no blowpipe weapon. They included Physician, but they don't include any rules for it (the only medical rules are first aid). Flail skill, but no flails. Engineering, but no invention rules, Occultism but no magic, electronic ops but no electronics, computer ops but no computers, explosives but no rules for explosives, vehicle skills but no vehicles. Want me to go on?

It's a sample product. It's a pretty good one, and you can even run a game from it, but it's very far from complete.
After what all of the things you just mentioned, that actually sounds pretty close to impossible.

Quote:
Originally Posted by sir_pudding View Post
Quote:
Originally Posted by Frosty View Post
Oh. So the simplified mechanics of GURPS Lite don't allow for the use of submachine guns?
Yeah, David Pulver has said that the Shotgun was included by mistake.
The shotgun too? Oh, man.
Frosty is offline