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Old 12-30-2017, 08:22 PM   #9
malloyd
 
Join Date: Jun 2006
Default Re: Realistic Point Gains

Quote:
Originally Posted by Evadam View Post
Do the calculus and backstory look right at all?
Right for what exactly? If this is the backstory of a character designed for a 1000 point game and you just want to check to see if they are "plausible" compared to what somebody else might develop in play, then I suppose it's fine, though in fact there's no particular reason to bother doing that. If you have 1000 points, you have 1000 points, you don't need to explain where they come from, and your skills could be native talent and not study time anyway.

One fundamental issue is that all GURPS time requirement rules are unrealistic in the interest of adventuring drama. For example nobody in reality is going to prototype a new drug in *80 hours* - the synthetic chemistry might not even be physically possible that fast - or even 80 days. Nor will any real person will be able to study (or do anything else) 8 hours a day, 365 days a year. These rules are all structured for larger than life heroes to be able to finish some vital task in a reasonable period of time in play, not to attempt to simulate out of play backgrounds.
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MA Lloyd
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