Quote:
Originally Posted by Ulzgoroth
Er, do you mean objective area where you say diameter? Because it certainly doesn't seem logical that objective diameter should scale as the square of ship length, which would eventually lead to objectives bigger than the ship.
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Yes. Sorry, I got tangled up while composing on a mobile device and without a pencil and paper. Objective diameter scales with ship length, not the square therefore. Effective damage range scales with the square of objective diameter, therefore with the 2/3 power of ship volume and mass.
But you get trouble with slew time, and lightspeed delay eventually reaches a point where targets' random evasion can take then entirely outside the beam path (depends on their diameter, unused acceleration, and ability to orient at random). That makes effective aiming distance an issue against an evading target.