View Single Post
Old 09-08-2010, 02:20 PM   #37
vitruvian
 
Join Date: Aug 2004
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by jacobmuller View Post
And this is unresolved.



I'd rather DR18 rigid, 16 of which is treated as flexible for Falls, resulting in Blunt Trauma Injury 3 points.
Then either:
your innate DR2 stops 2 points of the Blunt Trauma Injury;
or
it doesn't. B378: "Damage Resistance (DR) rates the degree of protection [snip] against damage." "Subtract DR from basic damage." B379: "injury due
to blunt trauma. This is actual injury, not basic damage."

As innate DR2 will, in game terms, completely prevent 2 points damage from any source (sword, bullet, club, acid, fire) I'd prefer to use the former. Injury 1HP, and some non-game relevant bruising.
No, apply the DR 2 that's not flexible in effect first, otherwise you're treating all 18 DR as though it were flexible, when some of it is not. With a 15 HP basic damage hit, that will at least reduce blunt trauma to 2 rather than 3. Think about it... if 10 levels rather than 2 of your DR were innate and therefore not treated as flexible, would you still let a 15 pt attack do 3 points of blunt trauma?
vitruvian is offline   Reply With Quote