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Old 09-07-2010, 09:56 PM   #34
SuedodeuS
 
Join Date: Sep 2008
Default Re: Blunt Trauma and Skulls

Ablative DR is problematic here. Of course, "ablative DR" is essentially a Feature-heavy version of HP, so it might be appropriate to bend the rules a bit and have the blunt trauma injury actually just subtract from the ablative DR. Fluff-wise, the blunt force chips away at the ablative layer.

Rigid semi-ablative is more problematic, although simply applying it first might not be too awful - after all, unless you're dealing with armor multipliers, you aren't losing more than 10% of your semi-ablative DR in any given hit.

Quote:
Originally Posted by Grouchy Chris View Post
"CCoI is supposed to have some new rules for X" is true for all X. It will do everything.
I hear it will also allow you make a completely immovable stone, and one of the companions will contain instructions for actually moving it...
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Latin: Those whom a god wishes to destroy, he first drives mad.
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