Ablative DR is problematic here. Of course, "ablative DR" is essentially a Feature-heavy version of HP, so it might be appropriate to bend the rules a bit and have the blunt trauma injury actually just subtract from the ablative DR. Fluff-wise, the blunt force chips away at the ablative layer.
Rigid semi-ablative is more problematic, although simply applying it first might not be too awful - after all, unless you're dealing with armor multipliers, you aren't losing more than 10% of your semi-ablative DR in any given hit.
Quote:
Originally Posted by Grouchy Chris
"CCoI is supposed to have some new rules for X" is true for all X. It will do everything.
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I hear it will also allow you make a completely immovable stone, and one of the companions will contain instructions for actually moving it...