Quote:
Originally Posted by Langy
One of the problems is that non-flexible armor doesn't protect completely against blunt trauma in real life, so it shouldn't provide complete protection in GURPS.
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No kidding, imagine getting hit by 2 points of blunt damage to the skull and then saying that your bone skull "armor" soaked it all, yeah right, let's just ignore the brain going splish-splash inside your head.
Quote:
Originally Posted by Langy
A further problem is that innate, non-flexible DR also wouldn't provide any greater blunt-trauma protection against falls than non-innate non-flexible DR in real life. That's because the 'blunt trauma' damage from a fall is caused by your squishy insides being all jostled around, and a hard plate of armor would not protect against that at all, since it'd be the same as just falling flat on hard pavement.
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QFT, the whole blunt trauma mechanic is way too weak and cartoony in comparison to the normal GURPS standard.