Quote:
Originally Posted by Kelly Pedersen
An interesting idea, yeah. Maybe model it like the "stabilizing roll" that GURPS Thaumatology suggests for different spell colleges? So the guide could roll at a bit of a penalty (I wouldn't suggest -5 if we're not going to increase the complementary bonus), and if they succeed, they give the person they're guiding a bonus, and that person fails, the guide can roll their own Climbing/Hiking/whichever skill roll, and if that succeeds, the subject's roll is treated as an ordinary failure instead of a critical failure?
There might be room for additional penalties based on group size here too.
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How about a mechanism for invoking the "confirmed crit" rule used with Piloting?