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Originally Posted by Kelly Pedersen
Sounds to me like a technique that could also be usefully applied to Hiking, Riding, and Skiing, at least, and probably other movement skills too, like Flying and Swimming.
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Some of those, certainly. Let me think about that, and it might need a different name.
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Thinking about this a bit more, though, just buying up the skill for complementary bonus purposes feels a bit... unexciting, I guess. I'd suggest switching it around a little, making it a roll against [Skill]-5, but if you succeed, you get double the usual complementary bonus: +2 on a success, or +4 on a critical success.
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Something doesn't feel quite right about this, although I agree the technique is not exciting as it stands. How about reducing the incidence of critical failures for the person being guided?