Re: [Sci-Fi] Managing the player that can have any skill
This isn't very useful but I think it needs saying.
Don't allow super memorization (or what ever the 20 point advantage is) and do allow the version with Chip Slots.
It fits, what I imagine the campaign to be, much better. In addition it is much easier to get an idea of what a character has access to if they have a list of skill chips to chose from.
At different times I have played characters who used one method or the other and they were both awesome, but not disruptive. I think the player will be happier with the slightly cheaper but more interesting chip slot method.
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Maxwell Kensington "Snotkins" Von Smacksalot III
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