Quote:
Originally Posted by Rasputin
About what he's talking is a little more than that. He wants something that tells you that if you don't have someone with Illusion spells or abilities in your party, throwing a Snorkelwanger at them could wipe them out since they have no way of countering it.
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Well to some extent the GM has to exercise judgment. It should be pretty obvious that you only use major ghosts if the party has characters that can deal with incorpreal critters and possession (or if you want to communicate that they really ought to have had a way to do this before they went into the Haunted Downs). Is a list with things like "Monsters with Possession are countered by a delver with Exorcism" something people would find useful?