Re: Transhuman Space 3e vs. 4e
Some things I like about the 3e THS spacecraft and space combat rules:
* Combat craft are built like tanks, as they realistically ought to be, i.e. armor is concentrated in the front to a degree not supported by the 4e spaceships rules.
* Ramming is easier, at least against large craft, helping make AKVs viable.
* Lasers hit automatically, with gunner rolls used to increase damage. Explains why unarmored missiles are *not* used.
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