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Old 07-11-2014, 03:24 PM   #27
Culture20
 
Join Date: Feb 2014
Default Re: New to GURPS and concerned about combat

Quote:
Originally Posted by Nereidalbel View Post
Step 4. Apply Wounding Modifier to penetrating damage to determine total HP loss. Otherwise, you pretty much have it.

If you're using Psi in place of Magic, build powers with points, and apply the Psi (-10%) Power Modifier.
Step 4. Apply Wounding Modifier, adjusted for any applicable Injury Tolerances, to penetrating damage to determine total HP loss.

Which reminds me. In the first post:
Quote:
Originally Posted by Arith Winterfell View Post
I've noticed a number of rules regarding damage reduction, how damage gets multiplied depending on if it penetrates DR
There are two "DR" advantages. The first is Damage Resistance (DR) which is subtractive from Damage before applying wounding modifiers. The second is Injury Tolerance: Damage Reduction (IT:DR) which is a wounding modifier acting as a divisor to any damage that penetrates Damage Resistance (DR). IT:DR (especially the high levels) is usually reserved for superheroes who can shrug off a punch that sends them through multiple concrete walls.
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